Post Gamejam Update
Spirit Warden » Devlog
Since voting is over I've pushed out a quick update that fixes some game-breaking bugs and gameplay changes based on player feedback. Thanks to everyone who shared their thoughts! Here's a list of some major fixes/changes with more planned in the near future.
Gameplay and Bug fixes
- Reworked pathfinding/physics from A* project to Unity's built-in options.
- Card drawing now happens immediately when off cooldown to keep the player focused on their hand not a timer.
- Removed arbitrary cooldown timer on health and mana cards. You can now use as many as you draw.
- Totem stacks are now limited to 3 per platform.
- Some wave/totem balancing - more coming.
- Fixed bug where cards wouldn't update in hand or disappear - cards should be more stable this go round.
Spirit Warden
Magical Girl Game Jam #5 - Tower Defense/Card Game
Status | Prototype |
Author | NudgeForward |
Genre | Card Game |
Tags | 2D, Arcade, Bullet Hell, Difficult, Fast-Paced, mggj, Pixel Art, Top-Down, Tower Defense |
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