Post Gamejam Update


Since voting is over I've pushed out a quick update that fixes some game-breaking bugs and gameplay changes based on player feedback. Thanks to everyone who shared their thoughts! Here's a list of some major fixes/changes with more planned in the near future.

Gameplay and Bug fixes

  • Reworked pathfinding/physics from A* project to Unity's built-in options.
  • Card drawing now happens immediately when off cooldown to keep the player focused on their hand not a timer.
  • Removed arbitrary cooldown timer on health and mana cards. You can now use as many as you draw.
  • Totem stacks are now limited to 3 per platform.
  • Some wave/totem balancing - more coming.
  • Fixed bug where cards wouldn't update in hand or disappear - cards should be more stable this go round.

Leave a comment

Log in with itch.io to leave a comment.